Video games as content? Contributions for an educational proposal based on the pedagogy of multiliteracies

Authors

DOI:

https://doi.org/10.5965/1984723822502021320

Keywords:

digital games, multiliteracies, design, education

Abstract

This essay aims to systematize and socialize contributions for an educational proposal for digital games founded on pedagogy of multiliteracies. This is a theoretical incursion that is supported by the literature pertaining to video game research field. As a result, it describes knowledge processes and learning activities based on situated practice, overt instruction, critical framework and transformed practice. Finally, it shows compatibility between the pedagogical guidance of multiliteracies and digital games as a semiotic domain.

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Author Biography

Gilson Cruz Junior, Universidade Federal do Oeste do Pará

Doutor em Educação pela Universidade Federal de Santa Catarina (2016). Mestre em Educação pela Universidade Federal de Santa Catarina (2012). Graduado em Educação Física pela Universidade Federal do Espírito Santo (2009). Professor adjunto no Instituto de Ciências da Educação da Universidade Federal do Oeste do Pará (ICED/UFOPA).

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Published

2021-12-10

How to Cite

CRUZ JUNIOR, Gilson. Video games as content? Contributions for an educational proposal based on the pedagogy of multiliteracies. Revista Linhas, Florianópolis, v. 22, n. 50, p. 320–350, 2021. DOI: 10.5965/1984723822502021320. Disponível em: https://revistas.udesc.br/index.php/linhas/article/view/18428. Acesso em: 22 nov. 2024.