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Sweaty Archives Training the
Writing of Bodies in Virtual Spaces
Adriana Parente La Selva
Pieter-Jan Maes
Para citar este artigo:
LA SELVA, Adriana Parente; MAES, Pieter-Jan. Sweaty
Archives Training the Writing of Bodies in Virtual Spaces.
Urdimento Revista de Estudos em Artes Cênicas,
Florianópolis, v. 1, n. 54, abr. 2025.
DOI: 10.5965/1414573101542025e113In
Este artigo passou pelo Plagiarism Detection Software | iThenticate
A Urdimento esta licenciada com: Licença de Atribuição Creative Commons (CC BY 4.0)
Sweaty Archives Training the Writing of Bodies in Virtual Space
Adriana Parente La Selva | Pieter-Jan Maes
Florianópolis, v.1, n.54, p.1-25, abr. 2025
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Sweaty Archives – Training the Writing of Bodies in Virtual Spaces1
Adriana Parente La Selva2
Pieter-Jan Maes3
Abstract
This article explores the concept of the body-as-archive in the context of extended realities
(XR). Drawing on a feminist and decolonial epistemological framework, we aim to weave a
research methodology for analyzing the rewriting of psychophysical training practices for
performers, focusing on the work of actresses Iben Nagel Rasmussen and Roberta Carreri
from Odin Teatret (DK) and LUME Teatro (BR). By integrating immersive technologies, we
propose new methods for preserving and transforming this form of intangible cultural
heritage, addressing challenges in documenting embodied knowledge and promoting
intersectional dialogues between culture, body, and technology.
Keywords: Training. Extended realities. Virtual embodiment. Body-as-archive. Odin Teatret.
Archivos sudorosos – entrenando la escritura de cuerpos en el espacio virtual
Resumen
Este artículo explora el concepto del cuerpo-como-archivo dentro de las realidades
extendidas (XR). Desde un marco epistemológico feminista y decolonial, buscamos
desarrollar una metodología de investigación para estudiar la reescritura de prácticas de
entrenamiento psicofísico para performers, centrándonos en el trabajo de las actrices Iben
Nagel Rasmussen y Roberta Carreri del Odin Teatret (DK) y LUME Teatro (BR). Al integrar
tecnologías inmersivas, proponemos nuevos métodos para preservar y transformar esta
forma de patrimonio cultural inmaterial, abordando los desafíos en la documentación de
saberes embodied y promoviendo diálogos interseccionales entre cultura, cuerpo y
tecnología.
Palabras clave: Entrenamiento. Realidades extendidas. Embodiment virtual. Cuerpo-como-
archivo. Odin Teatret.
Arquivos suados - treinando a escrita de corpos no espaço virtual
Resumo
Este artigo explora o conceito de corpo-como-arquivo no contexto das realidades estendidas
(XR). A partir de um quadro epistemológico feminista e decolonial, buscamos tecer uma
metodologia de pesquisa para analisar a reescrita de práticas de treinamento psicofísico para
performers, focando no trabalho das atrizes Iben Nagel Rasmussen e Roberta Carreri do Odin
Teatret (DK) e do LUME Teatro (BR). Ao integrar novas tecnologias imersivas, propomos novos
métodos para preservar e transformar essa forma de patrimônio cultural imaterial,
abordando desafios na documentação de saberes embodied e promovendo diálogos
interseccionais entre cultura, corpo e tecnologia.
Palabras clave: Treinamento. Realidades estendidas. Embodiment virtual. Corpo-como-
arquivo. Odin Teatret.
1 This work was supported by the Research Foundation - Flanders (FWO) under grant FWOOPR2021005601.
2 PhD in Performance and Media at Ghent University - Belgium, in association with IPEM (Institute for
Psychoacoustics and Electronic Music), Utrecht University, Manchester Metropolitan University and Aalborg
University. Master (Lancaster Institute for the Contemporary Arts). BA in Performing Arts from the University
of São Paulo (USP). adrianaparente.laselva@ugent.be https://orcid.org/0000-0002-8524-5327
3 PhD and MA in Art, Music, and Theatre Sciences at Ghent University, Belgium. BA (RITCS, School of Arts) -
Brussels, Belgium. Professor in Art, Music, and Theatre Sciences at Ghent University, Belgium.
pieterjan.maes@ugent.be https://orcid.org/0000-0002-9237-3298
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Introduction
Hope lies in the premise that we do not know what will happen
and that, in the spaciousness of uncertainty, there is room to
act (Solnit, 2016, p.12).
Advancements in technology, information theory, computational modeling,
and immersive multisensory displays over the past two decades have positioned
the notion of the body-as-archive in a new perspective, particularly concerning
performative practices as a form of Intangible Cultural Heritage (ICH). With the
advent of new motion capture technologies, interactive digital platforms, and
mixed and augmented realities, we encounter possibilities for addressing what has
never been easily documented: tacit and embodied knowledge, oral and bodily
histories, immaterialities, and that which is volatile and fluid. This historical
moment witnesses a confluence of imaginary technologies—a shifting, ethereal
network of values and practices shared concretely or virtually (Durand, 2012; Silva,
2003)—and computational and informational technologies.
This article sets out to sweat the idea of body-as-archives through a research
project that aims to create an archive to sweat with. Over the last three years, the
project “Practicing the Archives of Odin Teatret” (POTA)4 has been developing a
virtual archive focused on the corporeal practices of the group's performers and,
importantly, of the generations that have learned from them and applied these
practices in their own contexts, questioning methods of curation, dramaturgy and
spatial navigation, the relationship between physical and virtual spaces and
interaction in the processes of transmitting and writing embodied knowledge.
Odin Teatret5 has developed a rich legacy of performances and cultural
4 Practicing Odin Teatret's Archives (POTA from now on) is an interdisciplinary research project funded by the
Flanders Research Agency (FWO), and developed at Ghent University collaboratively between the
Departments S:PAM (Studies in Performance and Media - Ghent University) and IPEM (Institute for
Psychoacoustics and Electronic Music), with the support of Utrecht University (Netherlands), Manchester
Metropolitan University (United Kingdom) and Aalborg University (Denmark).
5 Odin Teatret is one of the oldest theater groups in the world, with a tradition of research into embodied
practices for over sixty years. The group was the main force behind the broader artistic institution known as
Nordisk TeaterLaboratorium (NTL) in Denmark, which today is also home to new generations who have built
their artistic work in dialogue with Odin's legacy. Over these decades, Odin has built up an extensive archive
that is a fundamental source of knowledge for creators, academic students and theater researchers. This
archive involves not only the written documents stored over the years of its long history, but also the codified
physical training methods that the group has developed over the years to hone the actor's body skills and
presence.
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activities deeply rooted in embodied practices. Moreover, many of these practices
have been highly codified, which in a way has substantially helped us to align them
with the precise nature of technology. These practices, which have been passed
down over sixty years from actor to actor, researcher to researcher, involving a
substantial amount of different cultures in the transformation and recycling of
these practices, represent a form of living heritage that is difficult to capture and
preserve using traditional archival methods. In this context, preserving techné is
not about fixing it in time, but about recognizing and incorporating the temporal
and cultural transformations that shape its practice. This approach forces us to
challenge rigid notions of "right" and "wrong" and instead focus on how these
practices evolve through embodied memories and cultural engagements. The aim
is to honor the dynamic nature of these legacies, without imposing a colonial
framework that seeks catalogues, which end up freezing knowledges in a singular
and immutable form.
The POTA project therefore aims to renegotiate Odin Teatret's existing
archives by incorporating VR and XR technologies, thus preserving its embodied
practices in a way that remains faithful to the group's original epistemological
ethos while allowing for transformation and intersectional dialogues with visitors
to the archive. This is a major challenge, as it involves translating intangible
embodied memories into digital formats that can be interactively experienced by
future generations. The project is guided by two main questions: How can we
preserve Odin Teatret's embodied legacy without reducing it to mere data? And
how can new technologies be used to create meaningful interactions with this
translated data - not as mere tools, but as integral components of an
epistemological shift in archival practices?
This ongoing research process has so far been an invaluable opportunity to
collaborate with practitioners we have always admired6 . We were privileged to
bring to our Art and Science Interaction Lab (ASIL, BE) Roberta Carreri and Iben
Nagel Rasmussen, actresses from Odin Teatret, whose artistic and political
contributions continue to shape contemporary group theater globally. Both have
6 An overview of the project, participants and audiovisual material from the experiments can be found at this
link: https://asil.ugent.be/projects/pota/
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developed their own training practices and are committed to passing on their
legacies to long-time students, beyond the walls of Odin Teatret. Many of these
students are also involved in this project, and understanding the genealogy of these
practices across time and cultures is a fundamental puzzle with which this project
is concerned.
Part of this collaboration involves the use of Motion Capture (MoCap)
technology to record practitioners' embodied techniques. MoCap is a digital
technology that translates the movement of a body into numerical data. Infrared
cameras in the laboratory record the three-dimensional trajectories of reflective
markers placed on the body or on a tight-fitting suit with submillimeter precision.
These markers are transformed into digital data, represented in three-dimensional
coordinates, which can be rendered visually in countless ways. Ioulia Marouda, our
research colleague, is responsible for translating this data in collaboration with the
authors. This translation process is the craft of this research: from data to body
design, towards an architectural virtual space that supports a dramaturgical
navigation of psychophysical techniques.
Figure 1 - Body translation process using MoCap technologies. From left to right: Roberta Carreri
starting a recording, guided by Ioulia Marouda (Photo: Bruno Freire). The sensors seen inside the
Qualysis system. A basic avatar of the system. The translation from an interdisciplinary design of
the exercise captured. (Last three images: screenshot).
In this article, we will discuss the possibilities of reimagining, intervening and
embodied experiences of psychophysical theater training as a feminist
methodological approach to cross-modal archives. By exploring the interaction
between humans and non-humans, we will highlight how the writing of bodies
through augmented technologies facilitates reorientations in our perception of
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space and the stories it holds.
Central to our reflection is the observation that the standard devices for
organizing such archives are products of specific socio-cultural discourses on
knowledge, resulting in approaches that tend to authorize some forms of
knowledge, while at the same time displacing and decentralizing knowledge that
does not fit easily into the given structures. Given the need to mediate the diversity
of knowledge in a global order, an urgent issue is to consider different ways of
portraying knowledge in relation to time-space. Are new media technologies
capable of reorganizing knowledge frameworks?
Thus, by proposing an exploration of the body-as-archive within a
technological process, we seek to examine contemporary strategies for dealing
with training practices as narrative vessels that reconfigure archival and intangible
epistemologies as objects of social, cultural and political resistance.
Instead of a fixed story or a pre-defined path, narrative vessels are fluid
dramaturgical structures that guide the visitor's interaction with embodied stories,
allowing for the creation of individual meanings through gestures, movements and
sensory experiences. In the context of our research project, we suggest that
archives need to be activated bodily in order to make sense. These writings will
unfold co-creation tactics, shaped by the textures and constraints of virtual space,
to address personal and collective stories based on training practices.
Our argument is inspired by the notion of sweaty concepts, developed by
critical thinker Sara Ahmed. Her understanding of sweaty concepts is deeply
rooted in the work of Audre Lorde (Ahmed 2017, p.12). Lorde built an archive of
lived experiences of sexism and racism, highlighting the failure of public discourse
to acknowledge these realities (Lorde 1988, 2007, 2011):
I have been so energized by her example, and in following Audre Lorde, I
also want concepts to show the bodily work of their creation: concepts
can be made to sweat when we bring them back to the bodies. Indeed,
when a concept comes back to the body it might transform how we
inhabit bodies. Sweaty concepts might also be understood as concepts
that are dicult, that demand we work hard to work with them (Ahmed,
2017, p.18).
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For Ahmed, sweaty concepts are more than just abstract ideas; they are
deeply embodied, arising from the experiences of those who bear oppression in
their own bodies. This notion, therefore, is not just intellectual, but visceral,
creating other forms of empathy between bodies that, although they don't share
exactly the same kind of suffering, occupy a similar position of exclusion from
hegemonic discourses. This connection is not theoretical, but deeply felt and lived
in the body.
According to Ahmed, sweaty concepts can save the person who discovers
them from the isolating and damaging effects of social exclusion. They are sweaty
because they emerge from a body that doesn't feel at home in the world, a body
that is always struggling to find its place. Ahmed emphasizes that, contrary to the
traditional view in philosophy, concepts are not created in intellectual solitude, but
rather as responses to social situations (Ahmed 2017, p.13). Concepts are therefore
formed through social interaction and the recognition of shared experiences, and
are therefore intrinsically intersubjective and embodied. This perspective pushes
us to recognize the body as a site of knowledge that has, over time, been
marginalized and excluded from the pages of history.
These stories can help us articulate a different approach to archives.
Let's make the archive sweat, then.
The Epistemological Turn in Living Archives
In 2016, a group of feminists met in Manchester, UK, to explore and discuss
the patriarchal impositions inherent in archival practices, underpinned by a certain
status of immutable truth and shaping colonial and Western epistemologies
throughout history. From the very etymology of the word, as Derrida reminds us
(2008), archives are houses for the retention of knowledge, kept by men and
accessible only to them. What is selected to be archived has followed this same
logic for centuries. The Manifesto for Feminist Archiving (or Disruption) (2016) thus
emerged from the growing recognition within feminist and activist communities
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that traditional archival practices often excluded or marginalized the experiences
of women, LGBTQ+ individuals and other underrepresented groups.
More importantly, the manifesto provides us with methodologies that can be
tested, applied and contested, generating a lineage of archival practices that
recognize the strength of what has long been ignored, such as rituals, techné and
crafts. Before delving into our case study, it is worth tracing and contextualizing
some relevant parts of this lineage for our research, used and tested by us, and
recognizing the valuable methodologies that are gaining increasing attention in the
field.
The aforementioned manifesto, followed by a series of response-
improvement manifestos, proposes the practices of Intervention (with existing
archive material, addressing its access and interpretation), Living (addressing
experiential embodiment and contextualization) and Reimagined (addressing the
reuse and recyclability of documentation in order to reconsider archive structures)
as methodologies for rethinking curation. These methodologies are proposed as
ruptures in the normative steps within the discipline of archiving.
Five years earlier, Suely Rolnik's seminal text, Archive Mania (2011), was
published as a response to Derrida's essay, Archive Fever (2008), addressing the
implications of his reasoning from a feminist and critical perspective, developed
by a thinker from the Global South. By reconsidering the geopolitical shift caused
by globalization, Rolnik traces Latin American archival practices during the
dictatorship decades of the 1960s and 1970s:
In view of this, it is urgent that we problematize the politics of archiving,
since there are many different ways of approaching those artistic
practices that are being archived. Such politics should be distinguished
on the basis of the poetic force that an archiving device can transmit
rather than on that of its technical or methodological choices. I am
referring here to their ability to enable the archived practices to activate
sensible experiences in the present, necessarily different from those that
were originally lived, but with an equivalent critical-poetic density. Facing
this issue, a question immediately emerges: How can we conceive of an
inventory that is able to carry this potential in itself-that is, an archive
"for" and not "about" artistic experience or its mere cataloguing in an
allegedly objective manner?" (Rolnik, 2011, p.4).
Even earlier, Saidiya Hartman's essay Venus in Two Acts (2008) suggests
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speculative narrative techniques to deal with the gaps and silences in the historical
record, especially in relation to the lives of enslaved African women. Her practice
addresses the limitations of the archive through the deliberate use of speculative
fiction to imaginatively reconstruct their stories, filling in the gaps left by history
with plausible narratives that give voice to those who have been silenced.
Intervention, (Lived) Experience, Reimagination and speculative narratives for
an artistic experience with archives. In times of archive fever, which has only
intensified with digital technologies that store data at an unprecedented rate,
perhaps it's time to reconsider the uses of documentation to rethink intangible
stories.
Technological spaces of enunciation
As we said in our introduction, in recent years the field of heritage
preservation and archival practices has undergone a profound transformation,
reflecting wider cultural and technological changes. This change in perspective is
generating several significant transformations in the field. First, there is a growing
focus on interaction rather than passive observation, recognizing that engagement
with heritage is a dynamic process. Second, the decentralization of archival
practices is being facilitated by digital and network technologies, which allow for
greater accessibility and inclusion. Third, there is a move away from hierarchical,
top-down classifications of objects towards an appreciation of embodied
knowledge and the cultural contexts in which these objects exist.
On the other hand, while this shift reshapes both what we understand as
embodied and archival practices, and despite the immense power and speed of
digital archives and databases, they can, paradoxically, be profoundly anti-archival.
As Diana Taylor observes, the broadening of our understanding of archives has led
to a disconnection between object, place and practice (2024). The instantaneous
reproduction of information has increasingly separated content from the means
of understanding it, making authentication and verification more challenging.
Consequently, concepts such as historical accuracy, authenticity, authorship,
intellectual property - and what about embodied property? -, expertise, cultural
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value and even an ethos, depend on the archive as a legitimizing source:
This circular legitimating epistemic system again affirms the centrality of
place. The archive comes to function not simply as the space of
enunciation, the place from which one speaks, but also (and primarily),
Foucault noted, as "the law of what can be said" ([1969] 1972:129).
Place/thing/practice exist in a tightly bound connection in which each
relies on the other for its authority. Each has a different logic and politics
of making visible (Taylor, 2024, p.26).
In addition, by following the history that began with the creation of
cyberspace, we are witnessing powerful changes in the ways we organize life in
this world. Many of these changes make us look on with fear and skepticism, as
what was once proposed as a liberating new world has continually trapped us. In
1996, John Perry Barlow declared cyberspace to be a free and independent space,
where governments have no power and " all may enter without privilege or
prejudice accorded by race, economic power, military force, or station of birth "
(Barlow, 2016, online). Barlow, founder of the Electronic Frontier Foundation,
published the statement while the US government was trying to pass a new
Telecommunications Act, which would deregulate internet ownership: "Your legal
concepts of ownership, expression, identity, movement and context do not apply
to us. They are all based on matter, and there is no matter here" (Barlow, 2016,
online).
Now, as cyberspace turns into virtual spaces following the same capitalist
rules, and expression and movement are increasingly monitored by the companies
that have settled in it, such projects like POTA signal the creation of new
geopolitical practices within performance training which, according to Dixon,
should enroll “not only the diverse expertises of the sciences and the arts, but also
the agency of elements and biota, and that takes responsibility for a “caring”
approach to how these are called upon in the making of new worlds” (2016, 161).
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Figure 2 - Performers who visited the laboratory during the first stage of the project. From left to
right: Iben Nagel Rasmussen, Roberta Carreri, Patrick Campbell, Mika Juusela, Luis Alonso-Aude,
Gonzalo Alarcón and Marije Nie. (Photos 1 to 4: Bruno Freire, Photos 5 to 7: Adriana La Selva).
Reimagining archives of the intangible through cross-modal methods
therefore creates an exciting and stimulating scenario, but also raises
epistemological debates. In this context, the questions of what to archive, where
to do it and why anyone would do it at all are important political issues that need
to be revisited in order to propose new ways of safeguarding, transmitting and
transforming these forms of knowledge.
XR: Immersive Imaginary Worlds and Enhanced Presence
Technically, XR (Extended Realities)7 is defined by its ability to create
immersive experiences, usually through multi-sensory systems (mainly visual and
auditory), allowing users to perceive computer-generated environments from a
first-person perspective. While this is fascinating, the psychological and bodily
impacts of such immersion are even more intriguing.
The concept of presence - the psychophysical experience of being there in
an environment - can be broken down into several dimensions, including
telepresence (the feeling of being in a virtual environment), social presence (the
7 XR is an umbrella term that covers different forms of human-machine interaction, such as VR (virtual reality)
(fully immersive experiences), AR (augmented reality) (experiences that visualize the real with the
interference of digital objects, for example, holograms) and MR (mixed reality), which is a broader term that
refers to hybrids of AR and VR.
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feeling of being together with other people) and bodily presence (the feeling of
inhabiting another body). As discussed by Maes (2024), presence is fundamentally
rooted in the manipulation of action-perception couplings, which are integral to
our interaction with naturalistic environments.
Throughout history, humanity has sought to create immersive imaginary
worlds, with different media serving this purpose (Grau, 2003). However, XR
technology introduces a disruptive innovation by adding a somatosensory
dimension to these experiences. By hacking the action-perception coupling, XR
offers genuine bodily interaction with these imaginary worlds, fulfilling an ancient
human desire.
The emergence of virtual archives raises profound questions about the nature
of presence, identity and embodiment. In these spaces, the physical body is
replaced by a virtual avatar, which functions as a trace - an ephemeral remnant
of a more extensive process of transmission. Much like oral traditions and
embodied practices of knowledge transfer, which rely on the body as a vessel for
memory, the virtual avatar serves as both a substitute for and an echo of the
physical self. However, this avatar is not just a static representation; it embodies a
dynamic process of abstraction, challenging our notions of what is real or
authentic. Whether we are confronted by an artist-pedagogue in physical proximity
or by a detailed video simulation, the transformation of this encounter into the
virtual realm radically disrupts our conventional ways of seeing, perceiving and
relating to the Other.
This change invites us to reconsider the very architecture of embodied
transmission. Can the essence of this process be re-situated in new constructed
digital environments? What are the implications of these virtual architectures for
the preservation and transmission of knowledge that historically depended on the
physicality of bodies and spaces? When interacting with these virtual
environments, what new relationships, dialogues and understandings emerge
about how we access and produce knowledge?
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Remains, flesh and bones
Rebecca Schneider invites us to rethink the notion of
performance remains as a way of challenging dominant narratives
and opening up new possibilities for understanding the past.
Instead of seeing performance as something that disappears, she
encourages us to approach it both as "the act of remaining" and as
"a means of reappearance and participation" (Schneider, 2012, p.71)
. And so, in remaining, we sit in a liminal space and time where
archive and repertoire meet. This space, we suggest, is the space
of training, the driving force behind the POTA project.
Schneider's concept of remains challenges the traditional
archival logic that privileges discrete material remnants - such as
documents or, bones - over the embodied and ephemeral traces
of spectacularity, which she refers to as flesh. In this sense,
remains are not inert artifacts, but living traces, continually
performed and re-enacted through the performing arts and
memory.
Schneider suggests that remains are constituted by both
disappearance and preservation, pointing to the idea that
spectacularity, although it seems to disappear at the moment of
its realization, leaves a residue - a living memory within the flesh.
Figure 3 - Screenshots of the translation of
the translation of the out-of-balance
exercise, where traces of the body remain
in virtual space.
This notion breaks with the archive's attempt to contain and control memory
only through tangible and visible traces. Instead, it opens up space to consider how
archives might accommodate performative remains, the lived experiences and
collective memories that exist beyond the document, in the bodies and gestures
that continue to preserve and transmit knowledge. In this way, remains become
fluid and relational, actively disrupting and embodying particular histories through
a situated speculative dialogue with the archive, constructed as an experiential
architecture of access (Schneider, 2012).
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Architectures of access (the physical aspect of books, bookcases, glass
display cases, or even the request desk at an archive) place us in
particular experiential relations to knowledge. Those architectures also
impact the knowledge imparted. [...] In line with this configuration,
performance is the mode of any architecture or environment of access
(one performs a mode of access in the archive; one performs a mode of
access at a theatre; one performs a mode of access on the dance floor;
one performs a mode of access on a battlefield). In this sense, too,
performance does not disappear. In the archive, the performance of
access is a ritual act that, by occlusion and inclusion, scripts the
depreciation of (and registers as disappeared) other modes of access
(Schneider, 2012, p.75).
In order to perform a mode of access, we envisioned an archive that
transcends the traditional frameworks of knowledge control and dissemination. In
such an archive, visitors are invited to interact and dialogue with the traces of
embodied practices - not as static objects of study, but as dynamic acts of training
translated and performed by practitioners within the virtual environment. POTA's
virtual architectural space (the paradoxically bony structure of the archive) evokes
traces of practices. They open up the possibility for psychophysical training to be
re-fleshed in other bodies, reappearing, but always in differently. What Schneider
calls performance remains are, in fact, trainings.
Philosopher David Chalmers has provocatively questioned whether virtual
reality can be considered a genuine reality (2022). This investigation forces us to
confront not only the metaphysical status of virtual experiences, but also the ways
in which they shape our understanding of presence. In virtual reality, the user
occupies a hybrid space that mixes real and virtual elements, producing a new
kind of performative presence. So what does it mean to experience presence in an
archive designed to dialogue with ephemeral traces of embodied practices?
Other dialogues
Dialogue is traditionally understood as a verbal exchange between individuals,
involving the reciprocal sharing of information. However, this view often neglects
the importance of non-verbal and bodily interactions, which are also loaded with
contextual and cultural meanings. Both the verbal and non-verbal components of
dialogue have an expressive dimension, which is crucially linked to elements such
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as intonation, timing and physical gestures.
Despite this complexity, the conventional concept of dialogue remains
predominantly confined to human interaction. However, we propose that the
notion of dialogue can be expanded beyond human exchanges to include
interactions with the wider world, including inanimate objects, natural phenomena
and environmental forces. This extension bridges the gap between artistic
expressions and the principles of cognitive science, particularly through the lens
of action-perception coupling - a concept that views interaction as a continuous
cycle of action and response (Noë, 2006).
In music, for example, this dialogue is evident in the interaction between the
musician and the instrument: an action (such as strumming a string) provokes a
response (a sound, audience reaction, etc.), creating an evolving feedback loop.
Mastery in this context involves learning to regulate one's actions within an
environment full of sensory stimuli - what cognitive scientists describe as the
"mastery of sensorimotor contingencies" (O'Reagan and Noë, 2001).
Dialogue as perception
In the performing arts, the concepts of mediation and dialogue differ.
Performers interact with forces such as gravity, other bodies and objects, using
their somatosensory system to navigate these interactions. For example, the force
of gravity or the imaginary resistance of ice underfoot, wind or water,
fundamentally influences the kinesthetics of movement, exemplifying what are
called environmental constraints (Newell, 1986). These restrictions shape the
dialogue between the performer and the environment, forming a complex cycle of
action, environmental response, perception and adaptation.
However, the emergence of Extended Realities raises the question: to what
extent can XR create environments that offer new possibilities for such sensory
dialogue at its core? Understanding the potential of XR requires examining its
technological foundations and the ways in which it fosters new dimensions of
psychological and bodily presence.
Now, in other articles, we have already accounted for many laboratory
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experiences with Odin Teatret performers8. However, during this project, another
story began, a new collaboration that shifted our research into other territories
and, in turn, brought many insights into our research agenda. LUME Teatro has a
history intrinsically linked to Odin Teatret and has worked for the last 40 years in
Brazil, incorporating but fundamentally adapting practices that have their roots in
Western European forms of training to other realities, other bodies and other
cultures, often under-represented in official archives.9
Their participation in this final phase of the project opened up a series of
possibilities for questioning and reinventing our methods so far. After so many
interactions with the possibilities of MoCap, we began to question and explore
what it means to feel an archive and how techniques can be experienced through
cross-modal interactions with extended realities. This involved recognizing the
agency of the archive itself, allowing it to respond and provide feedback on a
sensory level. By engaging with a series of new sessions with the group, we
challenged ourselves to go beyond what is now known as traditional methods in
XR documentation. Instead of following MoCap's procedures for recording and
translating movement, we began to reimagine such documentation following our
own disruptive agenda, further sweating the feminist tactics explored above.
Thermal Feedback: Experiments in this modality aim to understand the
complexity of the notion of energy within performance studies. LUME's work,
especially in its early years of research, revolves around harnessing and
shaping the energy generated within the body during exercises aimed at
reaching states of exhaustion as portals to new expressive materials. When
asked about their experience of this other energetic state, they say that they
start with the physicality of their body, which transforms into sensation and,
finally, feeling. Naomi Silman, a member of the group, refers to this process
as a way of "sculpting in time and space" (Silman, 2024), of reconnecting with
one's body and expressing it through movement.
To find ways of translating this process, we started improvising with
8 See La Selva (2023) and Marouda, et.al (2023).
9 For more information on LUME Teatro's work processes, see Turner and Campbell, 2021 and Ferracini et
al., 2020
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portable thermal cameras. Ioulia Marouda started creating some digital
programming sketches by working with thermal camera footage to visualize
the energy expenditure of the LUME actors in an abstract way. The idea
behind the sketches revolves around feedback. An abstract version of the
performer's body is shown in real time, but overlays traces of their previous
positions on the screen. As the movements progress, the feedback becomes
more intricate. By recognizing visitors' body heat as they train with the archive,
the system responds by generating varying levels of complexity within a given
practice, adapting to the thermal signals detected.
Figure 4 - Screenshots recording the use of a thermal camera during training with LUME (above),
and feedback via a system developed by Ioulia Marouda (below)
Gesture recognition: One of the main concerns in our exploration of the
archive is how we initiate interaction. In an age where keywords dominate the
way we navigate information, the concept of search has become synonymous
with language. Keywords are assumed to have the power to unlock
knowledge, and information retrieval depends on entering the right
combination of terms (Jucan et al., 2019). However, this language-driven
approach ignores the embodied nature of our archived documents. What if,
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instead of relying on written language, we reimagined entry into the archive
through bodily gestures? In this scenario, movement becomes the key - a key
action - that unlocks specific knowledge. Each gesture, rather than a word or
phrase, evokes practices and brings to light knowledge encoded not in text,
but in the movements and actions of the body.
Figure 5 - Screenshot showing navigation system developed from gesture recognition.
After several iterations with the recorded data and a long period of resistance
and skepticism, we finally adopted a program that uses gesture recognition
via an AI model as a new entry point for navigating the archive. The current
capabilities of AI allow us to classify and interpret movements based on
gestures, creating a simplified taxonomy primarily focused on hand
movements. This experiment acknowledges that gestures only partially
represent the complexity of an exercise. Despite this limitation, and because
this is only a research project, we have found out that the simplicity and
inherent ambiguity of the performed gestures can cultivate an oracular and
dialogical relationship with the virtual archive- through our gestures, the
archive gifts us back with particular embodied documents, which were not
previously searched for through written language. The kinesthetic qualities of
the visitor’s gestures are read and connected to a database of exercises which
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approach movement through the same qualities. Activating this first event in
the archive triggers the construction of one’s own dramaturgy within it, one’s
own training routine.
Textural Environments: Based on our concept of affective topologies, we are
investigating how resistance is experienced in virtual spaces through the
creation of textural environments10 . These environments impose restrictions
on the visitor, influencing the quality and intensity of their interactions,
effectively shaping their engagement with the archive. In our virtual archive,
textures are designed to defy conventional physical laws, inviting visitors to
explore the invisible forces that shape their interactions. By engaging with
these (im)material virtual spaces, visitors are encouraged to interact, as if they
could sculpt the air itself, experiencing different types of resistance in real
time.
These environments are deliberate creations - an intricate web
continually refined to establish the right constraints that unlock new
potentials and energetic states for participants, promoting a dynamic and
porous exchange. To engage with these environments, as we have argued
elsewhere, is to " to align one's actions in counterpoint to the modulations of
the designed textures, understanding the affordances - the potential - of the
virtual for theatre training " (Marouda et al., 2023, p.60-61).
Figure 6 - Screenshot showing an avatar interacting with the textural environment in the exercise
Six States of Water by Roberta Carreri.
Further, to expand the dramaturgy at play in the construction of this
10 See La Selva (2023).
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project’s virtual archive, we have borrowed the slightly more complex term
archi-texture from a long lineage of critical spatial studies which understand
space as a communicative fabric, a meshwork which deems space as
ongoing. Departing from Henri Lefebvre’s Production of Space (1974), which
looks at how human and non-human actions and rhythms are imprinted in
lived space, Ingold expands the notion of texture to environmental studies,
understood as lines of flow which assign the “conditions of possibility” for
relations to happen (Ingold, 2010, p.21). His understanding of archi-texture
thus refers to the idea that environments are not static, finished products,
but rather a dynamic, ongoing process of making and unmaking, weaving
relationships between people, materials and the natural world. Such archi-
textures presuppose an ongoing shaping and creating, activated by relational
practices, emphasizing the need to consider cultural and social contexts in
the creation of buildings and environmental structures. In a way, we tried to
apply this textural notion in a concrete way in our archive, through design,
creating possibilities for interaction with the (im)materiality of virtual
environments. The archive's textures are responsive, creating a mode of non-
verbal communication with visitors through kinesthetic and sensitive
algorithmic translations of embodied knowledge. The POTA archive thus
becomes more than a repository of static data or a place of historical
preservation; it is an echo chamber reverberating traces through space and
time.
What about the eyes? We remember Roberta Carreri arriving on the first day
of recording with MoCap in our lab, wearing the tight and complicated suit
full of markers and getting ready for the first recording. When we asked her
to start moving freely around the space, as a first test to make sure the
system was capturing her movements, she looked at us and said:
- But what about the eyes? How is this system going to capture the most
important aspect of my lifelong research in theater?
- "..."
She was the first to visit us. After that, what happened was that we received
the same question over and over again from all the practitioners who visited
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us.
This is a short intermezzo just to say that, as we've already read above,
there are countless stories that have been neglected, discarded and ignored
by archivists, and this calls for radical repair. Some other things, however, are
perhaps destined to remain a mystery, only revealed by sweating it out
together.
Figure 7 - Facial expressions of LUME actors during MoCap recordings at ASIL. From left to right:
Carlos Simioni, Renato Ferracini, Naomi Silman, Ana Cristina Colla and Raquel Scotti Hirson (Photos:
Bruno Freire).
The remains of the so-far
As our project comes to an end, we begin to realize what will remain.
When this project began, we had a clear idea of how it would all be possible:
Let's capture the movements of these incredible practitioners, talk to them, learn
from them, trace their genealogies and those who now sustain their legacies, put
all the data into a computer and translate it into virtual scenarios. Easy, right? In
the first three months, we produced an immense amount of motion capture data,
dissected their embodied knowledge in the lab, recorded, piece by piece, their
practices and the paths to them. And then, a year later, we managed to translate
one exercise! One exercise in VR! The dream of creating an incredible and complete
archive came crashing down. And that was probably the best thing that ever
happened to us. Because we realized that we were following the same linear,
colonizing, patriarchal logic that we were trying to distance ourselves from.
Without the pressure and commitment to produce something, we end up
producing another research agenda, informed by other knowledges. We reinvented
research, reimagined data as non-linear, fragmented and oracular remains. We
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experimented with other methodologies and in other spaces. We intervened in our
expectations and those of academia.
And so we created a different kind of embodied training for ourselves,
involving, yes, computers, tables, chairs and office-like spaces, but which had to
be reorganized so that we could dance around them, between cables and
headsets, creating a collection of bruises on our legs from bumping into objects
we couldn't see in our path. And adjusting the control panels and dashboards of
video game design softwares, poetically named Particle Lifespan or Enable Actor
Snapping or simply Chaos... with random numbers, creating algorithms that would
adjust the forces of virtual design to something that made sense as a faithful
interaction with exercises such as wind dance, out of balance, catching a butterfly,
house of rhythm, or samurai... That was the technological precision we were
dealing with.
Eventually, this training-and because training (as it has always been in theater)
also means Intervention, Experiencing, Reimagining and speculative narratives for
an artistic experience- this new training, dialogical by nature, offered us
opportunities to articulate our epistemological space.
Figure 8 - One of Harry Fisk's maps (1944) fascinatingly depicting thousands of years of
fluctuations of the Mississippi River through space and time in a single image (Public domain).
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As an experiment, this research into virtual embodiment contributes
dialectically to new approaches to archiving practices in technological
environments, as much as to psychophysical embodiment, in that it has reshaped
for the practitioners themselves their practices, leading them to rethink the use of
their sweat for other purposes, in other contexts that reterritorialize performative
presence. As critical media theorist Tung-Hui Hu put it, " even as digital networks
seem to annihilate or deterritorialize physical space, space seems to continually
reappear, often as an unwanted flaw in the system " (Hu, 2015, p.4).
Rewriting bodies implies rewriting spaces. As bodies move, interact and
perform, they leave traces-remains that redefine not only memory, but also the
physical and virtual spaces where these actions take place. Within our project, we
came to the conclusion that the exploration of presence in virtual space
fundamentally affects the way memory and knowledge are stored. Just as Ingold's
concept of archi-texture defines environments as dynamic and fluid processes,
shaped by human and non-human interactions, rewriting bodies requires a
constant remodeling of space, whether material or digital. This mutual inscription
of body and space, as part of a continuous process of transformation, challenges
the static, document-centered logic of traditional patriarchal archives. Instead, it
opens up new possibilities for relational and performative modes of transmission,
focused on disrupting conventional understandings of knowledge.
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Received in: 13/09/2024
Approved on: 23/11/2024
Universidade do Estado de Santa Catarina UDESC
Programa de Pós-Graduação em Artes CênicasPPGAC
Centro de Artes, Design e ModaCEART
Urdimento Revista de Estudos em Artes Cênicas
Urdimento.ceart@udesc.br